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CPC mock ups - R-Type

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Another Mode 0 CPC mock up of a Mode 1 game. I always felt the CPC owners got sorta cheated with R-Type. We got a version lacking in color, with minimal sound and a very small screen. C64 owners got a large screen, more color (though still the drab C64 palette) and a decent soundtrack. Wanted to make up a screenshot showing how R-Type could have looked on the old Amstrad. 16 colors 160x240 'wide pixel' resolution. Used a shot of the original arcade game as reference. Ships were easy but the tiles at the bottom were very hard since the original arcade version used a sort of beigey color scheme for those. The CPC doesn't have those colors. The C64 version used greyscale for that part. The CPC only has 1 grey. So I had to improvise with different colors. It's a matter of opinion if my choices worked or not but I think they look fine and theres actually more detail in this than the original higher res CPC version so I'm pleased with it. Been told that it looks closer to the arcade game than the C64 version does so even better.
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Jayextee's avatar
Excellent work, sir!

I always wondered why Mode 0 wasn't used more when I was young - I didn't notice any real speed hit (indeed there are some very playable games using the mode), but recent years (and Retro Gamer magazine) revealed the reason: lazy ports from Spectrum games.

Sad but true. Looking at this and what could have been. This looks better than the Master System version (which I loved). :)