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February 26
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RoboCop: Prime - WIP 26th Feb '14 by Carnivius RoboCop: Prime - WIP 26th Feb '14 by Carnivius
Doubled up version with scanlines can be seen carnivac.co.uk/temp/robo26th01… which I much prefer. 

Started coding and animating the first enemy type.  Your basic weakling with alternate head and palette swaps (made easy with the shader someone coded for me) and yeah they look suitably 80's. 
Um yeah there's some swearing in this game.  It IS based on the first two RoboCop movies after all. 

Once I've coded and animated their behaviour I'll improve Robo's attacks to them.  He already can shoot or punch them (depending on proximity or ammo) but he'll also be able to grab them and interrogate them and/or throw them. 

As usual it's 16 colours and wide-pixel low resolution being Amstrad CPC and all that.
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:iconzeroplumber:
Zeroplumber Featured By Owner Mar 30, 2014  Hobbyist Digital Artist
Oh wow this looks pretty cool, going to keep an eye on this so I can see your progress.
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:iconcarnivius:
Carnivius Featured By Owner Mar 30, 2014
Thanks =)
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:icon08--n7r6-7984:
08--n7R6-7984 Featured By Owner Mar 1, 2014  Hobbyist Digital Artist
this is really cool!
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:iconcarnivius:
Carnivius Featured By Owner Mar 2, 2014
Thanks =)
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:iconalaingalvan:
AlainGalvan Featured By Owner Feb 27, 2014  Student Digital Artist
Awesome to see the shaders are helping you out dude. ;D

It's looking good so far dude, you planning on posting this on the Steam Workshop or IndieDB?
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
Oh you're N3QN off GMC?  Heh.  Yeah the shaders are working great and helping me a lot.  It's nice knowing I don't have to tediously import every sprite multiple times for each colour scheme and can just recolour in-game.   Also it solves another issue, being that in previous versions of my game projects I was using the d3d fog command thingy to colour things a single colour (like when something gets hit it flashes white or red or whatever) and apparently that doesn't work too well in non-Windows versions but this shader can do the same thing but likely more compatible.  So yay!  :D

I don't really see myself as indie so it's unlikely I'll be posting it on those sites.  I don't use Steam at all and after seeing some less-than-polite comments about other retro-style games on the Steam pages I'm not sure I'd want to put it there (you always get some idiots saying "i didn't buy a top of the range PC to play shitty 8-bit games" even though nobody is forcing them to download or play them).

By the way when it comes to do the credits, particularly the bit about the colour shader, what would you like your name to be?  You seem to have several. =p
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:iconalaingalvan:
AlainGalvan Featured By Owner Feb 27, 2014  Student Digital Artist
Well, credit's not needed, but I really appreciate it! I'd prefer if you use my real name, Alain Galvan.

As for not posting it on Steam, The winner of the Oct 2012 YoYo Games Competition was a retro game, so don't let that discourage you dude. I've got a game there and people are very nice, so they should accept it with open arms. This'll defiantly win you a spot at the top. ;D
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
Ick... that's not proper retro.  From the screenshots I'm seeing it's all mixed resolutions and got a lack of consistency.  That stuff bugs me.   Anyways do I need to have Steam to upload a game to it?   I really don't want it on my laptop at all.  I've no use for it.

Anyways yeah will use your real name in the credits.  I'll put it in the notes now so I don't forget.
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:iconalaingalvan:
AlainGalvan Featured By Owner Feb 27, 2014  Student Digital Artist
I know right, those inconsistencies really get to me too. Rotated pixel art especially. xD

To post your game on Steam, all you need to do is install Steam, install Game Maker Studio on Steam, put your The License key for Steam  (You can get it via License recovery if you don't have it), and you should be good to go.

Even if you don't end up using Steam, I find GM:S for Steam to be a useful for having multiple builds of GM:S, I have my stable channel of GM:S there, and use the beta on the regular version of GM:S.
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
Ah yeah. no I'm not installing Steam on this laptop.  After the trouble I had with it on my old desktop PC I'm very wary of ever using Steam again (a botched installation messed up Windows completely and I didn't have a Windows installation disc).  There's never really much reason for me to use Steam anyways as I'm not much of a PC gamer and most of the games I do play don't need Steam.

Thanks for the links though.

Rotated pixel art is fine as long as it's rotated within the same resolution (which is why they should be using surfaces if they aren't).  It's when it's scaled up but rotated without using a surface that you see it's using the 'true' resolution and you end up with those 'diamond-shaped pixels' which break the illusion of the low res effect and that drives me nuts. 
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