Doubled up version with scanlines can be seen carnivac.co.uk/temp/robo26th01…
which I much prefer.
Started coding and animating the first enemy type. Your basic weakling with alternate head and palette swaps (made easy with the shader someone coded for me) and yeah they look suitably 80's.
Um yeah there's some swearing in this game. It IS based on the first two RoboCop movies after all.
Once I've coded and animated their behaviour I'll improve Robo's attacks to them. He already can shoot or punch them (depending on proximity or ammo) but he'll also be able to grab them and interrogate them and/or throw them.
As usual it's 16 colours and wide-pixel low resolution being Amstrad CPC and all that.