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February 26, 2014
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RoboCop: Prime - WIP 26th Feb '14 by Carnivius RoboCop: Prime - WIP 26th Feb '14 by Carnivius
Doubled up version with scanlines can be seen carnivac.co.uk/temp/robo26th01… which I much prefer. 

Started coding and animating the first enemy type.  Your basic weakling with alternate head and palette swaps (made easy with the shader someone coded for me) and yeah they look suitably 80's. 
Um yeah there's some swearing in this game.  It IS based on the first two RoboCop movies after all. 

Once I've coded and animated their behaviour I'll improve Robo's attacks to them.  He already can shoot or punch them (depending on proximity or ammo) but he'll also be able to grab them and interrogate them and/or throw them. 

As usual it's 16 colours and wide-pixel low resolution being Amstrad CPC and all that.
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:iconzeroplumber:
Zeroplumber Featured By Owner Mar 30, 2014  Hobbyist Digital Artist
Oh wow this looks pretty cool, going to keep an eye on this so I can see your progress.
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:iconcarnivius:
Carnivius Featured By Owner Mar 30, 2014
Thanks =)
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:icon08--n7r6-7984:
08--n7R6-7984 Featured By Owner Mar 1, 2014  Hobbyist Digital Artist
this is really cool!
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:iconcarnivius:
Carnivius Featured By Owner Mar 2, 2014
Thanks =)
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:iconalaingalvan:
AlainGalvan Featured By Owner Feb 27, 2014  Student Digital Artist
Awesome to see the shaders are helping you out dude. ;D

It's looking good so far dude, you planning on posting this on the Steam Workshop or IndieDB?
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
Oh you're N3QN off GMC?  Heh.  Yeah the shaders are working great and helping me a lot.  It's nice knowing I don't have to tediously import every sprite multiple times for each colour scheme and can just recolour in-game.   Also it solves another issue, being that in previous versions of my game projects I was using the d3d fog command thingy to colour things a single colour (like when something gets hit it flashes white or red or whatever) and apparently that doesn't work too well in non-Windows versions but this shader can do the same thing but likely more compatible.  So yay!  :D

I don't really see myself as indie so it's unlikely I'll be posting it on those sites.  I don't use Steam at all and after seeing some less-than-polite comments about other retro-style games on the Steam pages I'm not sure I'd want to put it there (you always get some idiots saying "i didn't buy a top of the range PC to play shitty 8-bit games" even though nobody is forcing them to download or play them).

By the way when it comes to do the credits, particularly the bit about the colour shader, what would you like your name to be?  You seem to have several. =p
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:iconalaingalvan:
AlainGalvan Featured By Owner Feb 27, 2014  Student Digital Artist
Well, credit's not needed, but I really appreciate it! I'd prefer if you use my real name, Alain Galvan.

As for not posting it on Steam, The winner of the Oct 2012 YoYo Games Competition was a retro game, so don't let that discourage you dude. I've got a game there and people are very nice, so they should accept it with open arms. This'll defiantly win you a spot at the top. ;D
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
Ick... that's not proper retro.  From the screenshots I'm seeing it's all mixed resolutions and got a lack of consistency.  That stuff bugs me.   Anyways do I need to have Steam to upload a game to it?   I really don't want it on my laptop at all.  I've no use for it.

Anyways yeah will use your real name in the credits.  I'll put it in the notes now so I don't forget.
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:iconalaingalvan:
AlainGalvan Featured By Owner Feb 27, 2014  Student Digital Artist
I know right, those inconsistencies really get to me too. Rotated pixel art especially. xD

To post your game on Steam, all you need to do is install Steam, install Game Maker Studio on Steam, put your The License key for Steam  (You can get it via License recovery if you don't have it), and you should be good to go.

Even if you don't end up using Steam, I find GM:S for Steam to be a useful for having multiple builds of GM:S, I have my stable channel of GM:S there, and use the beta on the regular version of GM:S.
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
Ah yeah. no I'm not installing Steam on this laptop.  After the trouble I had with it on my old desktop PC I'm very wary of ever using Steam again (a botched installation messed up Windows completely and I didn't have a Windows installation disc).  There's never really much reason for me to use Steam anyways as I'm not much of a PC gamer and most of the games I do play don't need Steam.

Thanks for the links though.

Rotated pixel art is fine as long as it's rotated within the same resolution (which is why they should be using surfaces if they aren't).  It's when it's scaled up but rotated without using a surface that you see it's using the 'true' resolution and you end up with those 'diamond-shaped pixels' which break the illusion of the low res effect and that drives me nuts. 
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:iconalaingalvan:
AlainGalvan Featured By Owner Feb 27, 2014  Student Digital Artist
In that case, yeah forget it. xD

IndieDB or indieJolt is still an option though, no installation, just have to upload it and you're good.
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
Maybe.  I'll think about it when or if I actually finish it.  =p 

Sleep time now!   Night =)
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:iconrobotwo:
robotwo Featured By Owner Feb 26, 2014  Hobbyist General Artist
Really cool work here :)

Love how you managed to squeeze the shading and details into the robocop logo even at such a small scale.

Looking at the video I also like how you actually made the head turn before the body :D
Great little touch.
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
Thanks, yeah I wanted the logo to look as much like it should with the blue/red lighting. 

And I was wondering if anybody would notice the head turning first.  In the movies he often does that or sometimes he turns the torso first.  I thought since the head here is already a seperate sprite of the same object (made so it can change to the helmetless-head) I could code it so the turning staggers so the head turns first then the body catches up then the head turns again and then the body catches up to that.    Glad someone spotted it cos it was actually quite annoying to code. =p
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:iconrobotwo:
robotwo Featured By Owner Feb 27, 2014  Hobbyist General Artist
Effort wins in the end, yay~
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
yay!
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:iconfirstfear:
firstfear Featured By Owner Feb 26, 2014  Professional Digital Artist
ahh it looks great with the scanlines on the doubled version! Glad to see you're still doing awesome stuff :D
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:iconcarnivius:
Carnivius Featured By Owner Feb 26, 2014
Thanks.   I dunno about awesome but I'm doing stuff I enjoy rather than what everyone seems to want from me.  Good to see you back!
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:iconfirstfear:
firstfear Featured By Owner Feb 26, 2014  Professional Digital Artist
well I always enjoyed your work :) and it's always good to do what you want and love than what other people expect :)
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
Yeah.  Someone told me this game looks like crap and like it was made out of lego.   But hey it's what I enjoy doing.  I find the resolution and colour palette of the 30yr old Amstrad CPC fascinating to work in and fun and encourages me to experiment with things in a way that a high resolution and millions of colours wouldn't.

I always liked your work too.  Must have known you almost a decade now surely.
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:iconfirstfear:
firstfear Featured By Owner Feb 27, 2014  Professional Digital Artist
really to each their own I guess. I can see how the sort of stretched blockyness of the pixels might remind one of legos in some way, but even if thats the case i'm not sure it's a legitimate reason to dislike it unless they have a grudge against rectangles :).  Since my style is so different I cant say I'm a good judge on technique specifically, but the palettes and style you use like here often give me a nostalgic feel which I enjoy :). There's nothing like actually being fascinated (as you put it) with what you're doing/exploring :)

I think you're right about it being about a decade! I've been on DA for 10 years now and we probably 'met' (or whatever) at or around when I made this account I think :).
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
Yeah.  Besides, I thought people loved Lego.  Ain't that why there's official lego sets of almost every family-friendly franchise and the video games of each one and what's that I see topping the cinema charts in the past couple of weeks.. oh it's a movie... about Lego....

Besides I love low-res pixel art.  High definition works for me in 3D games but I like my 2D to be low res and pixelly.


Yeah we're part of the old pixelation of 2003/2004 or so.   The old black and blue forum with the bruce lee banner.  Good times.
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:iconfirstfear:
firstfear Featured By Owner Feb 27, 2014  Professional Digital Artist
Yeah it's a head scratcher to me that that would be a negative thing to point out.

I love a crisp pixel :D

and wow I'd forgotten about that banner haha. I miss the old place, good times indeed.
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:iconcarnivius:
Carnivius Featured By Owner Feb 27, 2014
maybe they just jealous cos i can do better things with 30yr old limitations than they can with today's technology  (I seen the guy's pixelling... one piece had 36 barely different shades of pure grey and no idea about contrast)

yeah I pop into wayofthepixel.net from time to time but it's not the same.  I don't know it's changed too much or I have but yeah, just not a place I belong to.
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