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RoboCop: Prime - WIP 13th Mar '14 by Carnivius RoboCop: Prime - WIP 13th Mar '14 by Carnivius
To see in normal pixel size without scanlines go to…

Got a bit bored with the gritty, dirty urban decay street tiles so had at go at the sleek and clean OCP building interior tiles.   Think they look alright so far.  Even the fern is tilable for a bit of variety.

Have centered the dialogue bit cos I think it looks better that way and I already had a center text script in there anyways I can just assign text that counts the string length and works out the center x positions.

As usual it's 16 colours and wide-pixel low resolution being Amstrad CPC and all that.
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08--n7R6-7984 Featured By Owner Apr 4, 2014  Hobbyist Digital Artist
I love everything you do! (If we talk about pixels ofcourse). And yes, can't wait this game! I think it will be a great cultural response to shitty Robocop's remake that we got in 2014. I love filmes of Paul Verhoeven and especially love his Robocop, hope he will see your game someday ^___-
Carnivius Featured By Owner Apr 5, 2014
Hope Paul Verhoeven will see my game? =p  Hm I dunno if he'd have much interest in it but that would be neat.  Peter Weller also. 

I still haven't seen RebootCop as no cinema near me but will do when it's on home video so I have no opinion on it at the moment and will form my own when I've had the chance to view it for myself.  I get the feeling I may enjoy it as a sci fi action movie but not as 'myyyy' Robo.  I did buy an action figure from it (6 inch 1.0 silver Robo with light up visor) for my collection which is kinda cool but he's already getting picked on by the 7 inch NECA original RoboCops.
CyberDrone Featured By Owner Mar 14, 2014
Looks great!! :)
Carnivius Featured By Owner Mar 14, 2014
Thanks.  Am pleased with it's contrast to the street level pics. 
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Submitted on
March 13, 2014
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