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Cosmic Prison Commando - March 2015 by Carnivius Cosmic Prison Commando - March 2015 by Carnivius
Long overdue update on this project.  Made quite a few changes particularly in the tiles making them very versatile to help eliminate any repetitive grid.

8-bit Amstrad CPC restrictions as usual.
16 colours.  Wide pixel res.  Actual screenshot from the game which had the optional scanlines set to 50 percent so that's why the extra colours on top of the regular 16. 
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:iconcyberdrone:
CyberDrone Featured By Owner Apr 2, 2015
Looks cool.
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:iconcarnivius:
Carnivius Featured By Owner Apr 2, 2015
Cheers =)
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:iconscorpafied:
scorpafied Featured By Owner Mar 29, 2015
I remember playing this back when u had a website. This looks like gameplay wise u have changed it a fair bit. i swear u ever do all the design work for a console game im buying it
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:iconcarnivius:
Carnivius Featured By Owner Mar 30, 2015
Yeah it's very different to that old demo.  It doesn't scroll anymore, it's flick-screen (due to it being for a real 8-bit where scrolling struggles at a screen of this size) and it's not just all shooty. Ammo is limited and you can punch.  And there's more exploration and puzzles and stuff and you have a little robot who can get in small places. 
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:iconscorpafied:
scorpafied Featured By Owner Mar 30, 2015
Alots changed then. Haha its cool that i remember the original
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March 29, 2015
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